Psychokinesis game statistics

Does intention shift a quantum random stream?

Every signed-in game is committed before play begins. These totals combine the completed results and compare them with the 50/50 outcome expected by chance.

What the data shows

Each bit and ball landing is compared with the direction selected before it appeared. Chance predicts a 50/50 split.

Bits aligned with intention

50.01%

1,248,596 of 2,496,540 · chance expects 1,248,270

Balls landing on target

50.55%

4,381 of 8,666 · chance expects 4,333

Completed runs

2,587

Bits analyzed

2,496,540

Effect per 1,000 bits

+0.13

Bit-level odds

1 in 3

The combined bit stream is within normal random variation.

Combined bit-level z-score: +0.41 (one-tailed p = 0.3399). Ball landings give z = +1.03 (1 in 7).

Experiment coverage

Participants

128

All committed runs

2,689

Explicitly abandoned

71

Started, not completed

31

A run is committed before play starts. Abandoned and interrupted runs remain counted here rather than disappearing, while outcome statistics use runs that reached completion and have server-derived turn results.

Average image unfuzzed

49.3%

Personal details stay private

This page only uses anonymous totals. Result notes and tags are never included, and only their owner can view or change them.

How this fits wider PK research

Laboratory micro-PK research has tested questions much like this game: can intention shift a physical random number generator away from its 50/50 expectation? The published effects are generally tiny, and the evidence is disputed. To make the scale concrete, the studies below show the reported rate, the lift in percentage points (pp) above 50%, and the amount of data collected.

Early quantum RNG experiments

Helmut Schmidt (1971)

Reported effect
Observed rate
50.9% / 52.4%
Above 50% chance
+0.9 / +2.4 pp
Scale
32,768 / 12,800 binary outcomes

Two formal experiments reported above-chance results after screening for promising participants. The first used 15 selected participants; the second used two especially promising performers, so these rates should not be treated as population averages.

The PEAR benchmark experiment

Jahn et al. (1997), Journal of Scientific Exploration

Reported effect
Observed rate
≈50.013% in the high condition
Above 50% chance
≈+0.013 pp
Scale
2,497,200 trials overall

Across 12 years and 91 operators, PEAR reported a significant separation between high- and low-intention conditions. Each trial contained 200 bits; the displayed rate is the high-intention mean from 839,800 trials, while the overall count also includes low and baseline trials.

RNG research meta-analysis

Radin & Nelson (1989), Foundations of Physics

Reported effect
Observed rate
50.018%
Above 50% chance
+0.018 pp
Scale
597 experimental studies

The quality-weighted result combined many different RNG protocols and reported a very small but statistically significant shift. The source reports studies, not one comparable total of binary trials.

Large quantum RNG test

Maier, Dechamps & Pflitsch (2018), Frontiers in Psychology

Null result
Observed rate
50.02%
Above 50% chance
+0.02 pp
Scale
1,257,100 binary selections

Each of 12,571 participants observed 100 quantum-selected outcomes after an optimism exercise. Despite the slight numerical lift, the Bayesian analysis favored chance (BF₀₁ = 10.07). This tested passive observation rather than the game’s explicit intention task.

Important context: a three-laboratory replication in 2000 collected 750,000 experimental trials but did not reproduce PEAR's pre-specified high-versus-low result (Z = 0.59, p = 0.278). A 2006 meta-analysis of 380 studies found a significant but very small and highly variable effect, and concluded that publication bias could explain it. Other researchers dispute that interpretation. Trial counts are not directly interchangeable: some papers count individual bits, some count 200-bit blocks, and meta-analyses count studies.